Risk Legacy
€46.99 Regular Price
€40.99Sale Price
 boardgame geek More Geek Sites 11Geek Mail51Subscriptions NEXT SUBSCRIPTIONSearch  REIMPLEMENTS: RISK RANK: OVERALL 354 STRATEGY 257 7.4 Risk Legacy (2011) Build your forces, dominate the world and deal with new challenges after every game. 7.6K Ratings & 1.6K Comments · GeekBuddy Analysis Gameplay 3–5 Players Community: 4–5 - Best: 5 60 Min Playing Time Age: 13+ Community: 10+ Weight: 2.59 / 5Complexity Rating 'Complexity' RatingResults Learn more about complexity ratings DesignerRob Daviau, Chris Dupuis ArtistRichard Edwards, Jason Taylor PublisherHasbro + 2 more See Full Credits Buy Add To… SubscribeSubscribe Options RATE GAMELOG PLAY + FAN Settings Share RSS Feed Edit Overview Forums Images More AD Get Risk Legacy on Amazon.com $ 64.96 Eligible for Super Saver Shipping! Sponsor: Amazon.com (See All) 3                293 IMAGES Description Edit CLASSIFICATION EDIT Type Strategy View poll and results Category Science FictionWargame Mechanisms Area MovementCard DraftingDice RollingLegacy GamePlayer EliminationVariable Player Powers Family Components: Map (Global Scale) Components: MiniaturesGame: Risk (Official) Mechanism: Campaign GamesMechanism: LegacyRegion: The World + 1 more Reimplements Risk Board game in english Game in English Risk Legacy represents what is if not a new, at least a rare concept to boardgaming: campaigning. At its core, the game, particularly at first, plays much like regular Risk with a few changes. Players control countries or regions on a map of the world, and through simple combat (with players rolling dice to determine who loses units in each battle) they try to eliminate all opponents from the game board or control a certain number of "red stars" , otherwise known as victory points (VPs). What's different is that Risk Legacy's changes over time based on the outcome of each game and the various choices made by players. In each game, players choose one of five factions; each faction has uniquely shaped pieces, and more importantly, different rules. At the start of the first game, each of these factions gains the ability to break one minor rule, such as the ability to move troops at any time during your turn, as opposed to only at the end.
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